Things to know from Physics 2048 - Physics
I
This page is a list of what you need to know from Physics 2048 to do well
in Physics 2049. Chapters are references to Halliday, Resnick, and Walker,
Fundamentals of Physics (John Wiley & Sons Inc., 2003). Some
content such as motion diagrams and pictorial models can be found in Knight,
Physics: A Contemporary Perspective (Addison Wesley).
Chapter 1 Measurement
- Use base SI units and various conversion factors. For example, compute
the number of seconds in an hour, day, or year.
- Analyze the units and dimensions of equations; use units in numerical
calculations.
- Make order of magnitude calculations.
Chapter 2 Motion Along a Straight Line
- Be able to state, use, and differentiate the definitions of position,
distance, displacement, speed, velocity, and acceleration.
- To learn to analyze the motion of an object by using motion
diagrams as a tool.
- To learn to identify velocity and acceleration vectors (both direction
and relative magnitude) at different points in an objects motion.
- To recognize the relationship between the velocity and acceleration
vectors when an object is speeding up, slowing down, curving, or at a
turning point.
- To understand and use the basic ideas of the particle model.
- To gain experience with vectors and graphical vector addition and subtraction.
- To begin the process of learning to analyze problem statements and to
translate the information into other representations.
- To obtain a clear understanding of the concepts of position, velocity,
and acceleration in one dimension and the relationships between them.
- To learn to translate kinematic information between verbal, pictorial,
graphical, and algebraic representations.
- To learn the basic ideas of calculus (differentiation and integration)
and to utilize these ideas both symbolically and graphically.
- To solve kinematic problems and to interpret the results
Chapter 3 Vectors
- Explain the difference between vectors and scalars, giving examples
of each
- To add and subtract vectors both graphically and using components.
- To be able to decompose a vector into it's components and to reassemble
vector components into a magnitude and direction. .
- To recognize and be able to use the basic unit vectors..
- be able to express vectors in two and three dimensions in terms of Cartesian
unit vectors i,j,k.
- To be able to work with tilted coordinate systems.
- To understand and use proper significant figures
Chapter 4 Motion is 2 and 3 Dimensions
To identify the acceleration vector for curvilinear motion
To compute two-dimensional trajectories
To understand projectile motion
To understand circular motion
Chapters 5 &6 Force and Motion
- To recognize what does and does not constitute a force
- To identify the specific forces acting on an object
- To draw an accurate free-body diagram of an object
- To begin the process of understanding the connection between force and
motion
- To begin learning how to explain an observation on the basis of physical
principles
- To distinguish mass, weight, and apparent weight
- To learn and use a sipme model of friction
- To draw and make free body diagrams
- To recognize and solve simple equilibrium problems
- (time permitting) To learn the full strategy for force and motion problems
and apply it to the successful solution of problems in single particle
dynamics
- To learn how two systems interact
- To identify Newton 3rd law pairs
- To understand and use Newton's 3rd law
- To understand how to use propulsion and tension forces
Chapter 7 & 8 Concepts of Energy
To begin developing a concept of energy - what it is, how it's tranformed,
and how it is transferred
To learn about work, kinetic energy, and their relationship through
the work-kinetic energy theorem
To learn the vector dot product
To learn Hooke's law for springs and the new idea of a restoring force
To learn and develop the concept of potential energy
To learn and to use the gravitational potential energy and the elastic
potential energy
To introduce and use the law of conservation of energy
To understand the tramsformation of kinetic energy to and from potential
energy
To use and interpret energy bar graphs and energy diagrams
Chapter 9 & 10 Momentum, Collisions, and Systems of Particles
- To understand iteractions from the new perspective of momentum and impulse.
- To begin the process of understanding conservation laws
- To learn what is meant by an isolated system
- To apply conservation of momentum in simple one-dimensional situations
- To understand the basic ideas of inelastic collisions, and recoil