in the y-direction.
The amount of drag is specified by the terminal velocity,
vterm2. This is the velocity that a particle
would achieve if dropped (from an infinite height) with zero initial
velocity, and allowed to fall under the influence of gravity and
drag. The drag builds up until the total acceleration (gravity
plus drag) is zero, and the velocity becomes a constant (its "terminal"
value).
Solve the equation of motion using the Euler method. This is valid
because you have an explicit equation for the acceleration in
terms of the velocity.
Euler's method in this case can be written:
where the acceleration is computed using the formulae above, [1]
and [2]. You start out your values by specifying initial x and
y positions, and initial velocities in the x and y directions.
Create a spreadsheet to calculate the x(t) and y(t) positions
of the particle as a function of small time steps. Create a data-table
to use the spreadsheet to calculate the range or maximum
x-distance as a function of initial conditions, and the time
of flight. Use an initial velocity of 45 m/s.
1. Trajectory plots: Calculate and graph y(t) vs x(t) for
very small drag, intermediate drag, and high drag. Note that high
drag has a low terminal velocity. Assume the initial angle is
45 degrees.
2. Range plots: Calculate and graph the range as a function
of initial angle, for low, intermediate, and high drag.
3 [EXTRA CREDIT]. Time-of-flight plots: Calculate and graph
the time-of-flight as a function of initial angle, for low, intermediate,
and high drag.